Saturday, January 31, 2009

New Cadre Army List-2000 pts

TAU EMPIRE 2000 pts
HQ
1 Shas'O
Command & Control node, Cyclonic Ion Blaster, Fusion blaster
Hard Wire Multi Tracker,Target Lock,Blacksun filter,
1 Body Guard - Shas'vre
Plasma rifle, fusion blaster, Missile pod
Hard Wire Multi Tracker,Blacksun filter
217

1 Shas'El
Position Relay, Fusion Blaster, Plasma rifle
Hard Wire Multi Tracker,Target Lock,Blacksun filter,
1 Body Guard - Shas'vre
Plasma rifle, fusion blaster, Missile pod
Hard Wire Multi Tracker,Blacksun filter
191

ELITES
2 Shas'Ui
Crisis Suit, Burst Cannon, Flamer, Multi Tracker
84

2 Shas'Ui
Crisis Suit, Missile Pod, Flamer, Multi Tracker
92

3 Shas'Ui
Stealth Suits, Team Leader, Fusion Blaster
102

TROOPS
12 Fire Warriors
Bondingknife,
135

8 Fire Warriors
Bondingknife,
95

8 Fire Warriors
Bondingknife,
95

12 Fire Warriors
Bondingknife,
Devilfish
Disruption Pod
220

FAST ATTACK
8 Pathfinders
Shas'Ui, blacksun filter, 3 railrifles, bonding
Devilfish
Disruption Pod
229

1 Pirahna
Disruption Pod, targetting array, fusion blaster,
75

HEAVY ATTACK
1 Rail Head
Multi Tracker, Target lock, blacksun filter burst cannon
160

2
Broadside
Target lock
150

1 Skyray
Disruppod Targetting array, missle pod
155

Total - 2000

Here's my Cadre, Almost ready to roll out. I'm 80% done on the coloring for all the models and hope to see some action soon... so far, I've not been in battle with my tau yet.

HQ and Elites -
These guys are the hard hitting team, targetting specific key targets in the case of the HQ and abit of crowd control assigned for the 2 Elite entries.

FAST ATTACK
Pathfinders naturally will infiltrate into cover and provide markerlights, while rail rifle attempt to soften some MEQ on the approach. Their Devilfish will be left behind to be used by one of the FireWarrior Team. Let’s hope they’ll hold on until turn 3…
Piranha is really just for distraction but can’t really be ignored. With the fusion blaster, they’ll be in good melta range within turn 2. Guaranteed to take some shots away from the rest of the
Cadre.

TROOPS
Two 12 Fire Warrior team on Devilfish and two 8 man team on foot, assuming half the objectives are near my deployment zone. I’m still gonna try out the fish of fury here…

HEAVY
Okie, Hammerhead is a no brainer here. I’m really leaving it at the rear along with the Sky Ray. In fact Sky Ray can even be totally out of sight until its missile runs out, perhaps will be so for the first 2/3 turns. If needed the sky ray will pop out to clean up some mess left by the others.
2 Broadsides with target lock will be sniping away. They will be positioned near the skyray for defensive weapon coverage.
I’ve not played Tau yet so any comments are much appreciated from cadre members and foes alike! Cheers

1 comment:

suneokun said...

Great list - I'd love to have anywhere near this many Tau.

I would suggest more gundrones for the shas'el and broadsides. Otherwise these models are very vulnerable to longrange instantkill shots.

Broadsides are brilliant, but need shield or gun drones with them. I'd recommend gundrones as you need cheap 'lascannon' fodder so you can return fire.

Otherwise cheap 'move and fire' lascannon units like Sentinels or Razorbacks just pop them from afar. Imporantly, the Broadside only has one shot, so are you going to waste it on one of three sentinels?

Likewise, I'd consider getting the 'stabilisation' upgrade for your boys, this combined with a 5pt multitracker give you the ability to close the angle and take the neccessary shots. Have a look at http://pathfinder-devilin.blogspot.com/2009/03/guard-v-tau-1500pt-seize-ground.html to see how I destroyed the Tau using range and mobile antitank.